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Computational Science and Engineering

ISEF category CSSS · difficulty for high-school students: medium

Using computation as the primary research tool: simulation, numerical methods, high-performance computing, scientific machine learning, and computational modeling of physical/chemical/biological systems.

How it's judged

ISEF scores 100 points across five criteria:

  • Creative Ability: 30 pts
  • Scientific Thought: 30 pts
  • Thoroughness: 15 pts
  • Skill: 15 pts
  • Clarity: 10 pts

What wins

  • Novel numerical method with proven convergence + application to a hard physical problem
  • Physics-informed neural network applied to a new class of differential equations
  • Agent-based model revealing emergent dynamics in a social or ecological system
  • Climate model sensitivity analysis revealing novel feedback mechanism
  • GPU-accelerated simulation enabling study of phenomena previously too expensive to compute

Common mistakes

  • Running an existing simulation without modifying it and calling it original research
  • Not validating simulation results against analytical solutions or experimental data
  • Overfitting ML models and not reporting generalization performance
  • No uncertainty quantification in numerical results

What you'll need

Laptop for most work. Large-scale simulation may require HPC (free allocations available via XSEDE/ACCESS program for students).

Ethics & approvals

Human-subjects (IRB) approval is usually not required for this category. Vertebrate-animal (IACUC) approval is usually not required.

The novelty bar

A new model, a new algorithm, or a new system being simulated that reveals scientifically interesting behavior not previously captured computationally.

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Computational Science and Engineering — ISEF Category Guide: Projects, Judging & How to Win · Finalia