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Mathematics

ISEF category MATH · difficulty for high-school students: high

Pure and applied mathematics: number theory, combinatorics, graph theory, topology, analysis, algebra, probability theory, mathematical modeling, cryptography.

How it's judged

ISEF scores 100 points across five criteria:

  • Creative Ability: 30 pts
  • Scientific Thought: 30 pts
  • Thoroughness: 15 pts
  • Skill: 15 pts
  • Clarity: 10 pts

What wins

  • Proving a new result in combinatorics or number theory
  • Novel mathematical model of a physical or biological system with rigorous analysis
  • Extension of an open or partially-solved problem with partial results
  • New algorithm with provable complexity bounds
  • Elegant reformulation of a known result revealing new structure

Common mistakes

  • Calling a pattern observed in examples a 'proof'
  • Presenting a known result as novel without comprehensive literature review
  • Mathematical modeling without sensitivity analysis or validation
  • Confusing numerical computation for mathematical proof

What you'll need

Pen, paper, and computer algebra system (Mathematica, Sage, or Python with SymPy). No lab required.

Ethics & approvals

Human-subjects (IRB) approval is usually not required for this category. Vertebrate-animal (IACUC) approval is usually not required.

The novelty bar

A new theorem, lemma, conjecture with evidence, or a novel application of existing mathematics. Rediscovering known results is not competitive, even if the student derived it independently.

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Mathematics — ISEF Category Guide: Projects, Judging & How to Win · Finalia